This tutorial was made as easy as possible. Please do not copy this tutorial to your site unless you have my permission. This tutorial only has one screenshot, That’s how easy it is =p.
Flixel is a AS3 game engine (Made by Adam Atomic) that is mostly used for raster(8-bit or similar) based games. To use the current technology we have (Flash) to make even better games with this type of game style.
Today we will be making this beauty:

Mode, Is a basic shooter game made by Adam. To show an example of Flixel’s power.
Now, To get started, here’s the list of programs.
Development tools
- Flash Develop
FlashDevelop
- Flex SDK
SDK
- Java 1.6+
- Flash debug player 9 (just click it and your flash player will be debug compatible)
Debug Player
- Python
Phython 2.6.4
Needed objects to process.
- Flixel Source
The site
(click download source> ZIP)
- Mode Source
The site
(click download source> ZIP)
Download everything in a neat folder, so that you can be ready!
First:
Click the debug player. You should get a blank swf projector, This is normal. Close it.
Make sure you have java 1.6+
Go-to your C:/ drive, Make a folder called “flex_sdk_3.4.0.6955″
And unpack the Flex SDK zip, files should be in there.
Install Phython.
After that Install Flash Develop! Your getting there!
Now, Open FlashDevelop.
Go-to tools>program settings.
You should get something like this.

Click AS3 context –
Make sure:
Beneath language, Make sure the flex SDK location is –
C:\flex_sdk_3.4.0.6955
If not, Copy and paste it.
Now, You are getting even closer!
In the FlashDevelop start page. Click new project. Make it an AS3 project. Browse for a folder, Or create one to put your project files. Click it twice and hit ok. Then ok again on the lower right of the project panel. And your set.
(Minimize FlashDevelop)Now, go to your projects folder. You know the mode and flixel zips? Unpack them to the src folder. License.txt doesn’t matter. Now, Get on FlashDevelop, Click on the src folder. And you see main.as is sort-of green, Right click on mode.as and put it on “Always Compile”, Then delete Main.as (you need to do this with every Flixel project.)
Now, Hit F5 to start debugging.
After the debug is done. You’ll have mode running smoothly.
Congrats! You just compiled mode. You can go to
The Flixel Site And go to the forums for tuts and help. And on the wiki for extra tuts. Also, checkout
Docs For docs with special code commands.
This is a successful debug if your wondering. Yours maybe different but will work.
Running process: C:\Program Files\FlashDevelop\Tools\fdbuild\fdbuild.exe "C:\Documents and Settings\xxxxxx xxxxxxx\My Documents\flixel\Flixel.as3proj" -ipc dfabdfce-d457-41bd-950c-50b409ad5f83 -compiler "C:\flex_sdk_3.4.0.6955" -library "C:\Program Files\FlashDevelop\Library"
Using the Flex Compiler Shell.
Building Flixel
mxmlc -load-config+=obj\FlixelConfig.xml -debug=true -incremental=true -benchmark=false -o obj\Flixel633979593860156250
INITIALIZING: Adobe Flex Compiler SHell (fcsh)
Starting new compile.
Loading configuration file C:\flex_sdk_3.4.0.6955\frameworks\flex-config.xml
Loading configuration file C:\Documents and Settings\xxxxxx xxxxxxx\My Documents\flixel\obj\FlixelConfig.xml
obj\Flixel633979593860156250 (426505 bytes)
(fcsh)Build succeeded
Done (0)
[Capturing traces with FDB]
flixel v1.51 [debug]
I put x’s to sensor my folder. Any questions? Post a comment.